The Galaxy Engine  ·  WebGL2  ·  v3.0

GLEN
“The Galaxy Engine”

GLEN (Galactic Layer & Environment Navigator) is a real-time WebGL2 galaxy renderer. Every Hubble type from tight-wound Sa spirals to chaotic Irr irregulars is rendered live in your browser with GLSL shaders driven by real measured morphological parameters. Powering TheGalaxyDB and available for licensing.

Open GLEN Explorer Contact for Licensing
Live Demo

GLEN in Your Browser

GLEN renders every galaxy with a custom GLSL shader tuned to its morphological class. No pre-rendered assets. Interact live below.

GLEN v3.0  ·  Live Embed
Capabilities

What GLEN Renders

Eight distinct shader pipelines, each tuned to a morphological class. Every effect is computed live in GLSL ES 300 from the galaxy’s own measured parameters.

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Spiral Galaxies (Sa – Sd)
Logarithmic spiral arms, arm pitch angle from Hubble subtype, blue young-star population in the arms vs. warm bulge color.
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Barred Spirals (SBa – SBc)
Central bar elongation driven by T-type, arm origin offset from bar ends, integrated bar-to-arm luminosity transition.
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Elliptical Galaxies (E0 – E7)
Sérsic n≈4 radial profile, axis ratio from E-type index, smooth warm-to-cool color gradient from core to halo.
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Lenticulars (S0)
Disk with central bulge, no spiral arms, faint dust lane where supported by the catalog entry. Intermediate between spiral and elliptical.
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Irregular Galaxies (Sm, Im)
Asymmetric, clumpy morphology with scattered HII-region hotspots. Blue overall integrated color, no defined axis of symmetry.
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Compact & Dwarf
Low surface brightness Sérsic profile, subdued halo glow, color-matched to the catalog entry’s integrated B−V index.
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Color → Morphology Calibration
Where measured morphology is absent, GLEN derives a T-type estimate from integrated B−V color. Applied to ~21M catalog entries, labeled PHOTOMETRIC.
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Embeddable & Licensed
GLEN can be embedded as a full-page iframe or component. Licensed versions include API hooks, custom branding removal, and object-selection events.
Catalog

Supported Galaxy Types

Hubble ClassShaderCount in DBStatus
Ellipticals (E0–E7)
Sérsic profile, axis ratio~4.5MLive
Lenticulars (S0)
Disk + bulge, no arms~1.2MLive
Sa / Sb Spirals
Tight arms, large bulge~2.8MLive
Sc / Sd Spirals
Open arms, blue young pops~3.1MLive
Barred Spirals (SBa–SBc)
Central bar, offset arm origin~2.4MLive
Irregulars (Sm, Im)
Asymmetric, clumpy, blue~1.8MLive
Compact & Dwarf
Low surface brightness profile~5.1MLive
Unclassified
Color→morphology estimated~1.5MLive (PHOTOMETRIC)
What GLEN Is

GLEN is a Galaxy Renderer. Not a Simulation.

For most people, simulating gravitational dynamics requires a deep knowledge of physics and other mathematical training. It also requires precision instruments and high-spec hardware, all in order to visualize the Cosmos…but not anymore. GLEN presents a new, open opportunity, for normal, everyday people, to experience galaxies up close and personal, without needing expensive equipment or a working knowledge of Astrophysics. We have done all the work for you.

Open Science

The Science. The Math. The Methods.

GLEN derives physical properties for galaxies using established empirical scaling relations from extragalactic astrophysics. The chains below are the exact methods applied, stated precisely so the results are reproducible and verifiable. Where a value is derived rather than directly observed, it is labeled PHOTOMETRIC in the catalog.

Chain I · Spiral Galaxies · Tully–Fisher Relation
Rotation Velocity → Luminosity (Spirals)
L ∝ vrot4   ← Tully–Fisher (1977)
MB = −7.48·log10(vrot) + C   ← calibrated from Pierce & Tully (1992)

For spiral galaxies with measured rotation velocities from 21 cm HI observations or optical spectroscopy, the Tully-Fisher relation links rotation speed to total luminosity. The steep fourth-power law means a factor of 2 in rotation velocity corresponds to a factor of 16 in luminosity, making this a precise luminosity indicator for well-inclined disk galaxies. Velocity must be corrected for inclination; we use the HyperLEDA inclination angle where available.

Chain II · Elliptical Galaxies · Faber–Jackson Relation
Velocity Dispersion → Luminosity (Ellipticals)
L ∝ σ4   ← Faber–Jackson (1976)
M = −10·log10(σ/200 km s−1) + Mref   ← residual ±1.5 mag

For elliptical and lenticular galaxies, stellar velocity dispersion σ serves the same role as rotation velocity in Tully-Fisher. The GLEN catalog contains 1.1 million SDSS DR17 spectroscopic velocity dispersions more than any prior public galaxy catalog at this scale making Faber-Jackson derivable across an unprecedented number of early-type galaxies. Each result is flagged PHOTOMETRIC.

Chain III · Elliptical Galaxies · Fundamental Plane
Dispersion + Effective Radius → Luminosity (Ellipticals, refined)
log Re = 1.24·log σ − 0.82·log Ie + C   ← Dressler et al. (1987)
Scatter: ±0.3 mag vs ±1.5 mag for raw Faber–Jackson

The Fundamental Plane adds effective radius Re and mean surface brightness Ie as a third dimension, tightening the scatter from ±1.5 mag to ±0.3 mag a fivefold improvement over Faber-Jackson alone. GLEN applies the Fundamental Plane wherever effective radius data is available (primarily from SDSS photometry), and falls back to Faber-Jackson when it is not. The choice is recorded in the catalog entry.

Chain IV · All Galaxy Types · Color–Morphology Calibration
Integrated Color → Morphological Type Estimate
(B−V) < 0.50 → late-type spiral (Sbc–Sd, T-type +4 to +7)
(B−V) 0.50–0.80 → intermediate spiral (Sa–Sbc, T-type −1 to +4)
(B−V) > 0.80 → early-type (E–S0, T-type −5 to −2)
Applied to ~21.9M galaxies without HyperLEDA morphological T-type

HyperLEDA provides morphological T-types for ~52,000 of the 22.4 million galaxies in the GLEN catalog. For the remaining 21.9 million, a color-morphology calibration assigns a T-type estimate: bluer integrated colors indicate young stellar populations characteristic of late-type spirals; redder colors indicate the older stellar populations of ellipticals and lenticulars. This is the photometric proxy for morphology in the absence of resolved imaging. Every such assignment is labeled PHOTOMETRIC and flagged for verification against deeper surveys.

Comparison

How GLEN Compares to Existing Galaxy Resources

The resources below are authoritative and invaluable NED indexes three billion sources, HyperLEDA catalogs four million galaxies, SIMBAD cross-identifies objects across every catalog ever published. None of them render. None of them derive properties at catalog scale. The table below clarifies what GLEN specifically built that the existing resources do not do.

Capability GLEN NASA NED HyperLEDA SIMBAD
Real-time galaxy rendering ✦ WebGL2, per-type shaders No No No
Morphological T-type at scale 22.4M (52k spectro + 21.9M photo) Partial cross-match ~52k entries Object type label only
Velocity dispersions ✦ 1.1M (SDSS DR17) Via cross-match only Partial Via cross-match only
Derived luminosity (scaling relations) ✦ T-F, F-J, Fund. Plane at scale No No No
Stellar mass & SFR 51k (HECATE) Via cross-match No Via cross-match
SPECTROSCOPIC / PHOTOMETRIC labeling ✦ Every record labeled No No No
REST API for galaxy data ✦ Yes Query API (astroquery) Query form TAP / REST
Primary purpose Live galaxy renderer + public catalog with derived physical properties Cross-identification, literature links Morphology & kinematics archive Astronomical object cross-match
Integration

Embed GLEN in Your Project

GLEN can be embedded as a full-page iframe or as a component inside any web application. Licensed versions include a clean API, custom branding removal, and object-selection hooks.

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Integration Code Available on Request

The GLEN embed is available to licensed partners. Contact us with your project details and we’ll provide the integration package and API credentials.

Request Integration Code

For academic, research, or commercial projects requiring API access, custom branding, or object-selection events, contact us for licensing details and pricing.

Use Cases

Build a Galaxy Kiosk. Teach Extragalactic Astronomy.

GLEN runs entirely in a browser. Any screen with a URL bar can become a real-time galaxy display no installed software, no cloud GPU, no IT approval required.

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Classroom Kiosk Under $100

A Raspberry Pi 5, a touchscreen, and a browser open to thegalaxydb.org. A student-facing galaxy kiosk with real-time rendering of 22 million galaxies, ambient controls, and touch navigation. No annual license. No projector. Just a screen and a tab.

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Museum & Exhibit Installations

Drop GLEN behind a touchscreen in any exhibit. Visitors tap galaxies to see real data redshift, stellar mass, star formation rate, morphological class. The interface is kiosk-ready. Loop mode keeps it running without staff intervention.

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University & Observatory Use

GLEN’s REST API exposes all 22.4 million galaxy entries with computed physical properties. Research groups can query the full dataset, cross-match against their own observations, or embed GLEN renderings in outreach materials under a research license.

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Tablet & Mobile Ready

Full multi-touch support. Pinch to zoom into an elliptical’s Sérsic halo. Swipe through barred spirals sorted by rotation velocity. GLEN’s responsive layout adapts to any screen orientation without a separate mobile build.

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No Downloads. No Accounts. No Wait.

Open a browser. The galaxy catalog is already there. No app store, no executable, no administrator password. The entire GLEN renderer is delivered over HTTP. First render in under three seconds on any modern device.

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Research-Grade Data, Public Access

Every galaxy in the catalog carries whatever SDSS DR17, HyperLEDA, HECATE, PGC2003, and Mangrove can collectively provide. Spectroscopic redshifts, velocity dispersions, stellar masses, star formation rates, morphology. Derived values clearly labeled.

Ready to Deploy?

Whether you need a single classroom display or a multi-screen museum installation, GLEN scales to your setup. Explore the live renderer, then reach out for embed licensing.

Contact for Kiosk Licensing Try GLEN Now
GLEN is a Galaxy Renderer. Not a Simulation.

For most people, simulating gravitational dynamics requires a deep knowledge of physics and other mathematical training. It also requires precision instruments and high-spec hardware, all in order to visualize the Cosmos…but not anymore. GLEN presents a new, open opportunity, for normal, everyday people, to experience galaxies up close and personal, without needing expensive equipment or a working knowledge of Astrophysics. We have done all the work for you.

The images that we most commonly see for galaxies, while nice looking, are nothing more than artist illustrations and computer generated graphics exaggerated for dramatic effect. These images have helped us understand and learn so much about the universe, and we are immensely grateful for them. But while being very attractive, they do not take into account the object’s actual physical properties, and this is why we created GLEN. GLEN stands for Galactic Layer & Environment Navigator, and it’s a new lightweight, portable renderer that takes a galaxy’s real measured morphological parameters, such as Hubble T-type, inclination, bar strength, integrated color, redshift, effective radius, and renders what that galaxy looks like based on our current rendering capabilities. The “Sa spiral” gets tight wound arms and a bright central bulge because the data says it is an Sa spiral, not because an artist chose that look. The E7 elliptical is stretched to its observed axis ratio. The barred SBb has its bar elongated in proportion to the measured T-type. What you see in GLEN is a direct consequence of the measurements in the catalog.

While some may argue that GLEN itself is nothing more than a renderer with pretty shader capabilities, GLEN does something different from the tools that came before it. The Hubble and James Webb Space Telescope images show you what specific galaxies look like through an actual lens. These images however, are mostly bright points of light on a black starfield background (which still look very cool, we might add) but does not show you what the galaxy might look like up close. The Sloan Digital Sky Survey plates give you photometric data at scale. These are irreplaceable scientific resources. But they are not live renders. They are records. GLEN takes those records, the measured T-types, axis ratios, color indices, redshifts, and bar strengths, all of it, and synthesizes what the galaxy looks like as a live, interactive render in any browser, on any device, with no installation and no expiration. The image you see is not a photograph. It is a consequence of the data, all done portably for your ease of use and enjoyment.

While it would appear that this task was easy to do (since we happily report that it runs in a browser, no install required), the scale of the catalog itself presented the first significant challenge. No single public source contains all near-observable galaxies, much less to have a dataset carrying consistent morphological coverage. This is a large gap that we had to first fill, if we were ever to produce a large enough catalog worthy of browsing and becoming GLEN’s backend. The solution then, was to implement a five-source union: SDSS DR17 provides 1.1 million spectroscopic redshifts and velocity dispersions. HyperLEDA contributes 52,000 morphological T-types and 4 million basic entries. HECATE supplies 51,000 stellar masses and star formation rates. PGC2003 provides the baseline identifiers that tie the catalog together. And Mangrove adds environmental context, that is, whether a galaxy lives in isolation, in a group, or in a dense cluster. Each source fills some of the gaps the others leave open, although still greatly incomplete. The result of this union however, is a catalog where mostly every entry has something physically grounded to render from, not just a blank placeholder. The data was always there. No one ever thought to aggregate it in this way.

Now that we had a unified set of data from which to manipulate, the morphological coverage (the actual shape and type of galaxy) was still the hardest gap to close. HyperLEDA’s T-types cover only roughly 52,000 galaxies. That is less than 0.25% of the entire catalog. For the remaining ~22 Million galaxies in the catalog, we needed to derive a way to assign class and type to each galaxy, a most daunting, and some might argue, an nigh impossible task for a one or two man team. But after studying some more excellent mathematical concepts, and thinking about how it relates to the type and class of objects in the deep field, we derived a series of methods to do just that. As such, GLEN applies a color-morphology calibration: redder integrated color implies earlier type, and bluer implies later type. Although rudimentary, this was the first step to allowing us to classify over 20M+ galaxies. Assigning this rule, we honestly labeled all galaxies using this concept in the catalog as PHOTOMETRIC. No entry is silently fabricated. Thus if GLEN renders an E3 elliptical for a galaxy that was never morphologically classified prior, that label is in the data so that any researcher or developer consuming the API knows exactly what they are working with. The commitment to labeling derived values is not merely a footnote. It’s the policy that the entire catalog was built on.

Now the rendering itself, varies by galaxy class in ways that required separate treatment for each type. Spiral galaxies appear simple, but they are the most complex. Their arm structure is generated from the Hubble T-type and bar strength: an Sc has loosely wound, prominent arms with minimal bulge; an Sa is tightly wound with a dominant central concentration. The bar, where present, is elongated in proportion to the measured morphological bar parameter. Ellipticals are rendered with a Sérsic profile at the observed axis ratio, their light concentrated toward the center and falling off at the rate the data specifies. Irregular galaxies, by definition, have no imposed structure, and thus GLEN can render them as asymmetric or even clumpy distributions driven by their measured color and size. Lenticulars sit between this characterization: their disk present, but spiral arms absent. Each type presented is not a style choice on our part, but rather the output of a different physical rendering path driven by its measured parameters.

Redshift also presented its own consideration. A galaxy at z = 0.05 looks different from one at z = 0.3, not just in distance but in observed color. The spectrum shifts, the apparent size shrinks, and the surface brightness dims. GLEN accounts for this cosmological dimming and color shifting in the render pipeline so that what you see for a distant galaxy reflects its observed appearance rather than its rest-frame appearance projected forward. This also is not decoration. It is the difference between showing you a galaxy as a point of white light as a dot zoomed in, and showing you what astronomers actually measured.

Then, just as we did for STEN, in lieu of immersion and public engagement, GLEN adds very slight embellishment and color enhancement. The choice was also made to add an ambient background sound layer for the galaxy renders. No one can currently know what a galaxy sounds like, as no man-made instrument has ever left the Milky Way, but we can superimpose instead, the sound of depthless breath and immensity; a sound suited quite well to representing what a galaxy would sound like, if ever mankind should so garner the privilege of ascertaining it. Space however, is not a medium for acoustic waves. This we know. However, for a galaxy kiosk in a science museum, or a classroom embed, or perhaps a personal exploration session, where children look up and forward, and gaze upon the Stars and the Galaxies in wonder and awe, we felt that sounds are an integral part of this experience. It is also most certainly correct to say, that such venues benefit from depth and atmosphere. Thus as with STEN, we also selected more royalty-free, ambient tracks for the engine, and the site handles the attribution rights, so you may play GLEN from any browser of your choice, on any device or hardware. The tracks are hand-selected and deeply curated, crafted and tuned to the scale of what is being rendered. The sounds are the only part of the render that is not physically derived by galactic measurements, but we argue are necessary for the overall experience.

But even here again, GLEN is more than just a renderer. The underlying data that drives it is the same data that powers the entire GalaxyDB’s catalog API. Every shader parameter maps directly to a column in the database. That means any developer with an API key can query the same physical parameters that GLEN reads at render time; the T-type, the axis ratio, the integrated color, the redshift, all of it, and build their own tools on top of them. GLEN is in itself, both the frontend and the proof of concept for the data. GLEN can render over 22 Million galaxies correctly from those columns, and the possibilities of using this are endless. While we want to make our hard work and contributions a sustainable opportunity for us, we also hope that you will use the API to create even more wonderful things, and we are excited especially, with what you do with GLEN.

The Galaxies Await.